![]() Once inside, you'll find that the caves are inhabited by Dark Elf soldiers called "Drothmeri." Slay the first guard you come across, then head down the sloping passageway near the fallen statue to reach a large wooden door. There's no resistance outside the keep itself, so just head into its depths through the old wooden door once you arrive. The way there was fairly uneventful for me, aside from a couple of random encounters with Cyrodiil's wildlife. You can't fast-travel to Sundercliff Watch (on the eastern edge of Cyrodiil along Lake Canulus), so you'll have to journey to a previously mapped location somewhere nearby and then cover the remaining distance on foot or horseback. It should be noted that the artifact you're seeking in this quest cannot be given to Martin for the Blood of the Daedra quest, so look elsewhere if you're currently working on that particular quest. It really isn't surprising that Mehrunes Dagon didn't give you this quest himself, as he's obviously busy invading Tamriel (unless you've already stopped him, in which case communication with Cyrodiil might be difficult for him). If you've already completed any of the Daedric Quests, then you'll be familiar with such daedric artifacts and how powerful they are. The entry goes on to suggest exploring Sundercliff Watch for clues to where the Ayleid city might reside. After installing Bethesda Softworks' official Mehrunes Razor plug-in, you'll receive a journal entry describing a lost Ayleid city called Varsa Baalim where a powerful daedric artifact called Mehrunes Razor lies hidden (this entry pops up immediately if you've loaded a game in progress or just after entering the Imperial City sewers if you've started a new game). ![]()
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